Tome of Replenishing Flame
Tome of the Replenishing Flame
This tome’s copper binding is pleasantly warm to the touch.
Price: 520 gp
Enhancement: +1 attack rolls and damage rolls
Critical: +1d10 fire damage
Property: When you use a wizard fire power that can be sustained through this tome, you regain hit points equal to the tome’s enhancement bonus each round that you sustain the power while bloodied. For example, if you used the flaming sphere power with a tome of the replenishing flame +2, you would regain 2 hit points each round you sustain the flaming sphere while you are bloodied.Property: This tome contains two wizard daily fire powers. Both powers must be of a level equal to or lower than that of the tome. Choose these powers when you acquire the tome; they cannot be changed later. You can add these powers to your spellbook.
Power (Daily • Arcane, Fire, Implement): Free Action. Choose a power contained in this tome and expend 3 healing. You gain the use of the chosen power during this encounter. The power is lost if you do not use it before the end of the encounter.
You conjure a rolling ball of fire and control where it goes.
Daily Arcane, Conjuration, Fire, Implement
Standard Action Ranged 10
Effect: You conjure a Medium flaming sphere that occupies a square within range, and the sphere attacks. Any creature that starts its turn adjacent to the sphere takes 1d4 + Intelligence modifier fire damage. As a move action, you can move the sphere 6 squares.
Target: One creature adjacent to the flaming sphere
Attack: Intelligence vs. Reflex
Hit: 2d6 + Intelligence modifier fire damage.
Sustain Minor: You can sustain this power until the end of the encounter. As a standard action, you can make another attack with the sphere.
Blue flame washes around you before you focus it down your weapon.
Daily Arcane, Fire, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Wisdom vs. AC or Intelligence vs. AC
Hit: 2[W] + Wisdom, or Intelligence modifier fire damage.
Miss: Half damage.
Effect: All creatures adjacent to you take 1d6 + Wisdom or Intelligence modifier fire damage.
This book bears the foundation story of Asbravn on its concluding pages, while its first several sheets serve as wizard recipes and spell instructions. The last pages are clearly written in a different hand than the sorcerer symbols in the beginning. The dividing page’s title *RED CLOAKS RISE *appears to distinguish not only the overthrow of the tome, but the usurption of a people.
Beneath the Red Cloak Keep of Asbravn there lies the remains of a forogtten human settlement, a civilization governed by absolute order and striking aggression. Supported at first by the church of Kossuth by inland sailors from Thaymount, this wilderness fort grew beyond the aspirations of its Iraeborian supporters and became a well-travelled waystation through the Sunset Vale. In time, the rule of the Kossuthian clerics was challenged by warlords who emerged from the clergy. Abandoning the chaos of fire, yet holding firm its awe-inspiring destructive power, the influence of Black Hand, the young deity Bane, crept into the vale. Black ashen armor replaced the orange motifs of Kossuth, while the vibrant red cloaks were preserved. In time, the opposing orders clashed and the aftermath toppled the fort, setting the foundation for Ash-Braven, a refuge for the few who survived both blade and flame. Of course today, Chondathian script records Asbravn as the name, a situation which has bewitched many Denirrath.
Upon the ruins of tyranny and despotic might, the modern town of Asbravn emerged, with its volunteer militia and charter of brotherhood. Old ways die hard though, as Iraeborian funds still pay for red cloaks and a hint of ancient malice lingers upon the eastern range.